Monday, January 6, 2020
The True Behavior Of Violent Video Game Players - 1305 Words
Austin Schuster Composition Critical Thinking February 24, 2015 The True Behavior of Violent Video Game Players In October 1958, a Physicist named William Higinbotham successfully created the first interactive computer software purely for entertainment; a simple idea of two panels bouncing a dot between one another. This was later rebranded as the famous title Pong, the original that Higinbotham created was generated on an oscilloscope, which is a small computer designed to test electrical equipment. Today, video games are huge in terms of consumer acceptance, marketing, and digital file size. Video games are designed to be a fourth form of entertainment, joining books, movies, and television shows. However, the content has certainly always been changing within any given video game title; a larger, more recent genre known as first-person-shooters (FPS) or specific role-playing-games (RPGs), these types of video games are developed and rated by global software rating companies, worrying some consumers that most mature-themed video games will creat e violent behavior in a player. This speculation of violent video games affecting a personââ¬â¢s everyday behavior negatively is incorrect and ironically childish over a simple form of time consumption. There are many types of video games, such as classic platformers we all know like Super Mario Bros., Japanese side-scrolling shoot-em-ups (Opa-Opa), fantasy RPGs (Final Fantasy), recent addition of FPS like Destiny, and many more.Show MoreRelatedSocietyââ¬â¢s Most Recent Scapegoat: Video Gaming1637 Words à |à 7 Pages Rebellious, violent behavior in youth is often treated simplistically ââ¬â whether Elvis Presleyââ¬â¢s latest hits, the programs airing on Saturday night television, or the newest film playing in theaters were popular amongst children and young adults, the blame for unfavorable behavior has always had its scapegoat. One of the most recent additions to societyââ¬â¢s scapegoats is video gaming. Whether the objective of a given game is to fight crime or cause it, the morality of video games is often questionedRead MoreMultimedia Violence : A Grave Threat Of Teens Of The New Generation. Craig A. Anderson1585 Words à |à 7 PagesState University, commented on multimedia violence saying, ââ¬Å"Exposing children and adolescents (or ââ¬Ëyouthââ¬â¢) to violent visual media increases the likelihood that they will engage in physical aggression against another person. By ââ¬Ëphysical aggressionââ¬â¢ we mean behavior that is intended to harm another person physically, such as hitting with a fist or some object. A single brief exposure to violent media can increase aggression in the immediate situation. The repeated exposure leads to general increasesRead MoreSynthesis Essay Do Violent Video Games Cause Aggressive Behavior?1697 Words à |à 7 PagesViolent Video Games Made Me Do It School shootings years ago in Paducah, Kentucky; Jonesboro, Arkansas; and Littleton Colorado, have raised the question time and time again. Do violent video games have an influence on children and their aggressive behavior? 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Many experts fear that this violence in video games increases violence in people in real life, causing people to act out as if they were in the video game, increasing aggressive behavior so much that it could actually escalate to shooting, stabbing, and killing people. There have already been many cases of these extreme examples of violence in the news that share a connection with video gamesRead MoreThe Effects of Video Games and Violence 1169 Words à |à 5 Pagescentury, video games have become quite an attraction among people of all ages and culture. A statistic showed that the age bracket for video gaming ranges from eight to forty year olds (Baran, 2012). With the (moving ahead or up) of technology, video games also have (moving ahead or up) in its interest in whats lifelike and real and (types of writing or art). The technologies allowed video games to become very fancy (or smart) and realistic. This type of (moving ahead or up) had brought the Video gamingRead MoreVideo Game : Video Games1658 Words à |à 7 PagesVideo games first entered into the world around the 1970s, while the violence started occurring in the games about 20 years later (Anderson and Bushman 354). Some of the first violent video games included ââ¬Å"Mortal Kombat, Street Fighter, and Wolfenstein 3Dâ⬠which had amazing effects that were top notch at the time (Anderson and Bushman 354). Wolfenstein 3D was the first big video game that gave gamers the opportunity to shoot in the first person point of view (Anderson, Buckley, and Gentile 5). OverRead More The Debate Over Video Game Violence Essay1734 Words à |à 7 PagesUnsurprisingly, the effect of video games on the human brain has been a controversy since video games were first released decades ago. 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However, a resurgence in video game sales that began in the late 1980s after the introductionRead MoreEssay on Violent Video Games: Dangerous Entertainment1153 Words à |à 5 PagesViolent Video Games: Dangerous Entertainment Since the beginning of organized society, entertainment has always been an aspect closely tied with human nature. From the times of ancient empires, such as the Romans and Greeks, humans have used entertainment as an outlet to escape the harsh reality of everyday life. Although in those times, entertainment was considered duels to the death with animals and other humans opposed to the censored reality shows and formulaic movies we have today. However
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